head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Choosing augmentation paths and routing through hubs to neutralise scripted opposition with minimal friction.

Optimization · Pure Optimization
Immersive sim aboard Talos I where build and route choices dominate.
Deus Ex: Human Revolution leans Optimization (Pure Optimization); Prey (2017) leans Optimization (Pure Optimization).
Deus Ex: Human Revolution leans a little harder on execution, though the gap is small.
Deus Ex: Human Revolution
Combat demands moderate aim; takedowns are execution-gated
Prey (2017)
Wrench and Gloo timing modest.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Human Revolution
Guards use scripted alert states, not player-adaptive logic
Prey (2017)
Typhon AI scripted, not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Human Revolution
Enemy positions are static once patrol patterns are learned
Prey (2017)
Mimics and resource spawns randomized.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Human Revolution
Augment loadout and approach routing solve each hub optimally
Prey (2017)
Neuromods, builds, station routing deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.