head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A systemic immersive sim where augmentation choices and route planning determine how every obstacle falls.

Optimization · Pure Optimization
A first-person dungeon RPG testing party building and dungeon-mapping strategy.
Deus Ex leans Optimization (Pure Optimization); Eye of the Beholder III: Assault on Myth Drannor leans Optimization (Pure Optimization).
Deus Ex leans a little harder on execution, though the gap is small.
Deus Ex
Aiming and movement matter but never define victory
Eye of the Beholder III: Assault on Myth Drannor
Real-time clicks matter but party-based, not twitch
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex
NPCs follow scripted patrol routes, not adaptive modelling
Eye of the Beholder III: Assault on Myth Drannor
Monsters follow scripted behavior
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex
Enemy placements and item locations are fixed but initially hidden
Eye of the Beholder III: Assault on Myth Drannor
AD&D dice rolls add randomness
Deus Ex leans a little harder on optimization, though the gap is small.
Deus Ex
Augmentation builds, routes, and tool choices are the core system
Eye of the Beholder III: Assault on Myth Drannor
Party building, spell management and dungeon mapping lead
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.