head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A systemic immersive sim where augmentation choices and route planning determine how every obstacle falls.

Optimization · Pure Optimization
A faction-driven RPG-shooter where build and route planning shape every ending.
Deus Ex leans Optimization (Pure Optimization); Fallout: New Vegas leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex
Aiming and movement matter but never define victory
Fallout: New Vegas
Shooter inputs with VATS assist
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex
NPCs follow scripted patrol routes, not adaptive modelling
Fallout: New Vegas
Scripted factions and enemies
Deus Ex leans a little harder on variance, though the gap is small.
Deus Ex
Enemy placements and item locations are fixed but initially hidden
Fallout: New Vegas
Some loot and crit RNG
Deus Ex leans a little harder on optimization, though the gap is small.
Deus Ex
Augmentation builds, routes, and tool choices are the core system
Fallout: New Vegas
Faction routing, perks, builds heavily rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.