head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A systemic immersive sim where augmentation choices and route planning determine how every obstacle falls.

Optimization · Pure Optimization
Sequel RPG where scarce learning points make build planning brutally consequential.
Deus Ex leans Optimization (Pure Optimization); Gothic II leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex
Aiming and movement matter but never define victory
Gothic II
Directional melee timing against tough fauna
Deus Ex leans a little harder on reads, though the gap is small.
Deus Ex
NPCs follow scripted patrol routes, not adaptive modelling
Gothic II
No adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex
Enemy placements and item locations are fixed but initially hidden
Gothic II
First-run surprises until the island is mapped
Deus Ex leans a little harder on optimization, though the gap is small.
Deus Ex
Augmentation builds, routes, and tool choices are the core system
Gothic II
Strict learning-point economy rewards ruthless planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.