head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A systemic immersive sim where augmentation choices and route planning determine how every obstacle falls.

Optimization · Pure Optimization
An ARPG where build crafting and skill trees define success.
Deus Ex leans Optimization (Pure Optimization); Last Epoch leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex
Aiming and movement matter but never define victory
Last Epoch
Action combat, modest mechanical demands
Deus Ex leans a little harder on reads, though the gap is small.
Deus Ex
NPCs follow scripted patrol routes, not adaptive modelling
Last Epoch
No adaptive opponents
Last Epoch leans a little harder on variance, though the gap is small.
Deus Ex
Enemy placements and item locations are fixed but initially hidden
Last Epoch
Loot affixes and crafting outcomes vary
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex
Augmentation builds, routes, and tool choices are the core system
Last Epoch
Build planning is the entire game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.