head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
The black-sheep sequel whose passive enemies and dominant guns sand the series' skill ceiling way down.

Execution · Practiced Mastery
Movie tie-in action game following Niobe and Ghost through bullet-time brawls and chases.
Devil May Cry 2 leans Execution (Practiced Mastery); Enter the Matrix leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Devil May Cry 2
Infamously easy; guns trivialize most encounters
Enter the Matrix
Bullet-time gunplay and kung-fu combos
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Devil May Cry 2
Passive enemy AI never pressures, let alone adapts
Enter the Matrix
Agents and SWAT run fixed scripts
Enter the Matrix leans a little harder on variance, though the gap is small.
Devil May Cry 2
Flat authored levels hide little
Enter the Matrix
Encounter placement unknown first run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Devil May Cry 2
Amulet builds and boss patterns fall fast
Enter the Matrix
Focus meter management and learned level layouts
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.