head to head
Devil May Cry 3: Dante's Awakening asks more than God of War, and the gap is execution.

Execution · Practiced Mastery
The stylish-action benchmark where mastering styles, weapons, and Vergil's blade is the whole point.

Execution · Practiced Mastery
A brutal Greek-myth action game where Kratos carves through gods with chained blades.
Devil May Cry 3: Dante's Awakening leans Execution (Practiced Mastery); God of War leans Execution (Practiced Mastery).
Devil May Cry 3: Dante's Awakening leans clearly harder on execution.
Devil May Cry 3: Dante's Awakening
Style-switch combos and Royal Guard timing are an execution Everest
God of War
Combo timing, dodges, and QTEs set the bar
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Devil May Cry 3: Dante's Awakening
Vergil is a hard script, not an adapting mind
God of War
Bosses follow fixed scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Devil May Cry 3: Dante's Awakening
Fixed tower; knowledge carries between runs
God of War
Encounters are essentially deterministic
Devil May Cry 3: Dante's Awakening leans a little harder on optimization, though the gap is small.
Devil May Cry 3: Dante's Awakening
Style choice, weapon loadouts, and boss patterns reward labbing
God of War
Learning movesets, upgrades, and puzzles is the other half
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.