head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
The stylish-action benchmark where mastering styles, weapons, and Vergil's blade is the whole point.

Execution · Practiced Mastery
A stylish action game demanding sharp execution through layered combo and dodge timing while optimising chip builds around fixed enemy choreography.
Devil May Cry 3: Dante's Awakening leans Execution (Practiced Mastery); Nier: Automata leans Execution (Practiced Mastery).
Devil May Cry 3: Dante's Awakening leans a little harder on execution, though the gap is small.
Devil May Cry 3: Dante's Awakening
Style-switch combos and Royal Guard timing are an execution Everest
Nier: Automata
Fast combos, dodge timing, and bullet-hell patterns demand precise inputs
Nier: Automata leans a little harder on reads, though the gap is small.
Devil May Cry 3: Dante's Awakening
Vergil is a hard script, not an adapting mind
Nier: Automata
Enemies follow scripted patterns; no adaptive opponent
Nier: Automata leans a little harder on variance, though the gap is small.
Devil May Cry 3: Dante's Awakening
Fixed tower; knowledge carries between runs
Nier: Automata
Loot drops and chip rolls add minor randomness to builds
Devil May Cry 3: Dante's Awakening leans a little harder on optimization, though the gap is small.
Devil May Cry 3: Dante's Awakening
Style choice, weapon loadouts, and boss patterns reward labbing
Nier: Automata
Chip loadout, weapon choice, and attack routing reward systematic planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.