head to head
Devil May Cry 5 asks more than God of War, and the gap is execution.

Execution · Practiced Mastery
Modern stylish-action peak with three playstyles and a combo ceiling players are still climbing.

Execution · Practiced Mastery
A brutal Greek-myth action game where Kratos carves through gods with chained blades.
Devil May Cry 5 leans Execution (Practiced Mastery); God of War leans Execution (Practiced Mastery).
Devil May Cry 5 leans clearly harder on execution.
Devil May Cry 5
Three movesets and Royal Guard frames set a towering ceiling
God of War
Combo timing, dodges, and QTEs set the bar
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Devil May Cry 5
Even Vergil's mirror fight is a learnable script
God of War
Bosses follow fixed scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Devil May Cry 5
V's summons add flavor, not randomness that matters
God of War
Encounters are essentially deterministic
Devil May Cry 5 leans a little harder on optimization, though the gap is small.
Devil May Cry 5
Loadouts, breakers, and enemy-specific tech reward deep study
God of War
Learning movesets, upgrades, and puzzles is the other half
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.