head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
Cyberpunk dungeon crawler where managing demon loyalty and fusion charts beats the digital city.

Optimization · Pure Optimization
An auto-battling deckbuilder about building a loop to defeat the Lich.
Devil Summoner: Soul Hackers leans Optimization (Pure Optimization); Loop Hero leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Devil Summoner: Soul Hackers
First-person menu battles only.
Loop Hero
Autobattler, almost no inputs.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Devil Summoner: Soul Hackers
Demon personalities are scripted archetypes, not adaptive.
Loop Hero
Enemies follow scripts.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Devil Summoner: Soul Hackers
Loyalty system and negotiation RNG cause real swings.
Loop Hero
Card draws and loot drops randomize.
Loop Hero leans a little harder on optimization, though the gap is small.
Devil Summoner: Soul Hackers
Fusion planning and personality management are solvable layers.
Loop Hero
Deck and tile placement reward deep optimization.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.