head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Cyberpunk dungeon crawler where managing demon loyalty and fusion charts beats the digital city.

Optimization · Pure Optimization
A breezy dungeon-crawling loot game about builds and ever-better randomized gear.
Devil Summoner: Soul Hackers leans Optimization (Pure Optimization); Torchlight leans Optimization (Pure Optimization).
Torchlight leans a little harder on execution, though the gap is small.
Devil Summoner: Soul Hackers
First-person menu battles only.
Torchlight
Click-to-kill combat with minimal mechanical demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Devil Summoner: Soul Hackers
Demon personalities are scripted archetypes, not adaptive.
Torchlight
Solo dungeon crawl, no adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Devil Summoner: Soul Hackers
Loyalty system and negotiation RNG cause real swings.
Torchlight
Randomized loot and dungeon layouts gate power
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Devil Summoner: Soul Hackers
Fusion planning and personality management are solvable layers.
Torchlight
Build paths and gear stats are the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.