head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
The faithful remaster of Diablo II preserving its loot grind and build depth under new graphics.

Optimization · Pure Optimization
A sprawling open-world German loot ARPG set across the seamless continent of Ancaria.
Diablo II: Resurrected leans Optimization (Pure Optimization); Sacred leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Diablo II: Resurrected
Same forgiving click combat as the original
Sacred
Click combat with combo-move sequencing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Diablo II: Resurrected
Identical scripted monster AI
Sacred
Open-world enemies are scripted
Diablo II: Resurrected leans a little harder on variance, though the gap is small.
Diablo II: Resurrected
Loot tables and area randomization rule drops
Sacred
Loot drops and random world events
Diablo II: Resurrected leans a little harder on optimization, though the gap is small.
Diablo II: Resurrected
Decades of solved builds, breakpoints, and farming routes
Sacred
Combat art combos, rune management, build planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.