head to head
Diablo II: Resurrected asks more than The Elder Scrolls V: Skyrim, and the gap is variance.

Optimization · Pure Optimization
The faithful remaster of Diablo II preserving its loot grind and build depth under new graphics.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Diablo II: Resurrected leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans a little harder on execution, though the gap is small.
Diablo II: Resurrected
Same forgiving click combat as the original
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Diablo II: Resurrected
Identical scripted monster AI
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Diablo II: Resurrected leans clearly harder on variance.
Diablo II: Resurrected
Loot tables and area randomization rule drops
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Diablo II: Resurrected leans clearly harder on optimization.
Diablo II: Resurrected
Decades of solved builds, breakpoints, and farming routes
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.