head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
The genre-defining loot ARPG whose builds, runes, and trade economy players still optimize decades later.

Optimization · Pure Optimization
Ambitious X-COM entry defending a single city with real-time tactical combat.
Diablo II leans Optimization (Pure Optimization); X-COM: Apocalypse leans Optimization (Pure Optimization).
Diablo II leans a little harder on execution, though the gap is small.
Diablo II
Positioning and potion reflexes, little else physical
X-COM: Apocalypse
Optional real-time mode adds slight dexterity.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Diablo II
Monster AI is fully mappable
X-COM: Apocalypse
Alien behavior is systematic, not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Diablo II
Loot RNG and random maps drive the grind
X-COM: Apocalypse
Hidden enemies and random raids drive uncertainty.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Diablo II
Builds, breakpoints, rune economy, magic-find routing are the game
X-COM: Apocalypse
City politics, economy and tech routing decide the war.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.