head to head
Neither is simply harder - they are hard in different places. The Elder Scrolls V: Skyrim demands more execution; X-COM: Apocalypse demands more variance.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.

Optimization · Pure Optimization
Ambitious X-COM entry defending a single city with real-time tactical combat.
The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization); X-COM: Apocalypse leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
X-COM: Apocalypse
Optional real-time mode adds slight dexterity.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
X-COM: Apocalypse
Alien behavior is systematic, not adaptive.
X-COM: Apocalypse leans clearly harder on variance.
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
X-COM: Apocalypse
Hidden enemies and random raids drive uncertainty.
X-COM: Apocalypse leans clearly harder on optimization.
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
X-COM: Apocalypse
City politics, economy and tech routing decide the war.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.