head to head
System Shock 2 asks more than Diablo III, and the gap is execution.

Optimization · Pure Optimization
A pure loot-and-build treadmill where set-bonus optimisation and Rift pushing define performance.

Optimization · Pure Optimization
An immersive-sim RPG demanding intricate build optimisation and resource management aboard a hostile alien-infested starship.
Diablo III leans Optimization (Pure Optimization); System Shock 2 leans Optimization (Pure Optimization).
System Shock 2 leans clearly harder on execution.
Diablo III
Greater Rift pushing has minor mechanical demand in builds
System Shock 2
Weapon degradation and limited stats moderate the raw aim ceiling
Diablo III leans a little harder on reads, though the gap is small.
Diablo III
No meaningful adaptive opponent; co-op is cooperative
System Shock 2
All enemies are scripted with fixed patrol and attack routines
Diablo III leans a little harder on variance, though the gap is small.
Diablo III
Primal Ancient drops and set dungeon RNG drive the grind
System Shock 2
Random loot locations and psi powers introduce run-to-run variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Diablo III
Set bonuses and paragon levelling are almost entirely solvable
System Shock 2
Deep build tree and resource conservation define the entire skill ceiling
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.