head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
An ARPG loot grind about chasing affix rolls to feed a damage-stack build.

Optimization · Systems & Chaos
A charming casual dungeon crawler of endless randomized levels, fishing, and a loyal pet.
Diablo IV leans Optimization (Systems & Chaos); Fate leans Optimization (Systems & Chaos).
Diablo IV leans a little harder on execution, though the gap is small.
Diablo IV
Clicking and dodging are light; gear carries you.
Fate
Simple click combat with a pet tank
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Diablo IV
Enemies and bosses are scripted; no adaptive opponent.
Fate
Dungeon monsters fully scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Diablo IV
Loot rolls, affixes, and uniques drive every session.
Fate
Random dungeon levels, loot, and fishing rewards
Diablo IV leans a little harder on optimization, though the gap is small.
Diablo IV
Paragon, aspects, and damage buckets are solvable theorycraft.
Fate
Pet feeding, gem socketing, fame quest efficiency
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.