head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
A timed shooting gallery testing aim and speed against flying chickens.

Execution · Pure Mechanics
A swipe-em-up arcade game where slicing accuracy against random fruit spawns is the whole skill.
Die Original Moorhuhn Jagd leans Execution (Pure Mechanics); Fruit Ninja leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Die Original Moorhuhn Jagd
Fast accurate aiming at flying chickens is everything
Fruit Ninja
Swipe accuracy and combo timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Die Original Moorhuhn Jagd
Chickens follow scripted flight, not adapting
Fruit Ninja
No opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Die Original Moorhuhn Jagd
Spawn timing and paths add some unpredictability
Fruit Ninja
Random fruit and bomb spawns
Die Original Moorhuhn Jagd leans a little harder on optimization, though the gap is small.
Die Original Moorhuhn Jagd
Prioritizing targets for max score matters slightly
Fruit Ninja
Combo and crit systems are shallow but real
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.