head to head
Neither is simply harder - they are hard in different places. Digimon Digital Card Battle demands more variance; L.A. Noire demands more execution.

Optimization · Systems & Chaos
PS1 card battler where you build Digimon decks and out-draw scripted AI opponents across themed arenas.

Optimization · Systems & Chaos
1940s detective procedural built around crime scenes and reading scripted interrogation tells.
Digimon Digital Card Battle leans Optimization (Systems & Chaos); L.A. Noire leans Optimization (Systems & Chaos).
L.A. Noire leans clearly harder on execution.
Digimon Digital Card Battle
No physical component
L.A. Noire
Light shooting and driving, very forgiving
Digimon Digital Card Battle leans a little harder on reads, though the gap is small.
Digimon Digital Card Battle
AI opponents follow mappable tendencies, not adaptation
L.A. Noire
Suspects follow fixed scripts, never adapt
Digimon Digital Card Battle leans clearly harder on variance.
Digimon Digital Card Battle
Card draws and hidden opponent hands drive swings
L.A. Noire
Interrogation tells and clues hidden until discovered
Digimon Digital Card Battle leans clearly harder on optimization.
Digimon Digital Card Battle
Deck construction against known AI decks is solvable
L.A. Noire
Evidence chains and question choices have fixed correct answers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.