head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Dungeon-crawling PS1 sequel built around DNA digivolution and grinding through randomized domains.

Optimization · Pure Optimization
Gentler GBA Fire Emblem with branching promotions and an optional grinding tower softening the tactics test.
Digimon World 2 leans Optimization (Pure Optimization); Fire Emblem: The Sacred Stones leans Optimization (Pure Optimization).
Fire Emblem: The Sacred Stones leans a little harder on execution, though the gap is small.
Digimon World 2
Turn-based dungeon crawling; no dexterity
Fire Emblem: The Sacred Stones
Grid menu tactics; nothing physical.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Digimon World 2
Fixed AI encounters only
Fire Emblem: The Sacred Stones
Enemies use fixed targeting logic.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Digimon World 2
Random dungeon layouts and recruitment rolls
Fire Emblem: The Sacred Stones
Hit, crit, and growth RNG remain meaningful.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Digimon World 2
DNA digivolving and party math are the whole game
Fire Emblem: The Sacred Stones
Branching promotions and grindable maps reward build planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.