head to head
Neither is simply harder - they are hard in different places. Fire Emblem: The Sacred Stones demands more variance; The Elder Scrolls V: Skyrim demands more execution.

Optimization · Pure Optimization
Gentler GBA Fire Emblem with branching promotions and an optional grinding tower softening the tactics test.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Fire Emblem: The Sacred Stones leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
Fire Emblem: The Sacred Stones
Grid menu tactics; nothing physical.
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: The Sacred Stones
Enemies use fixed targeting logic.
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Fire Emblem: The Sacred Stones leans clearly harder on variance.
Fire Emblem: The Sacred Stones
Hit, crit, and growth RNG remain meaningful.
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Fire Emblem: The Sacred Stones leans a little harder on optimization, though the gap is small.
Fire Emblem: The Sacred Stones
Branching promotions and grindable maps reward build planning.
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.