head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Dungeon-crawling PS1 sequel built around DNA digivolution and grinding through randomized domains.

Optimization · Pure Optimization
Turn-based tactics where movement combos turn battles into solvable puzzles.
Digimon World 2 leans Optimization (Pure Optimization); Mario + Rabbids Kingdom Battle leans Optimization (Pure Optimization).
Mario + Rabbids Kingdom Battle leans a little harder on execution, though the gap is small.
Digimon World 2
Turn-based dungeon crawling; no dexterity
Mario + Rabbids Kingdom Battle
Turn-based; no dexterity gate
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Digimon World 2
Fixed AI encounters only
Mario + Rabbids Kingdom Battle
Enemy AI follows predictable rules
Digimon World 2 leans a little harder on variance, though the gap is small.
Digimon World 2
Random dungeon layouts and recruitment rolls
Mario + Rabbids Kingdom Battle
Hit chances are mostly deterministic percentages
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Digimon World 2
DNA digivolving and party math are the whole game
Mario + Rabbids Kingdom Battle
Movement chains and team-jump routing are puzzle-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.