head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Systems & Chaos
PS1 virtual-pet RPG where you raise, train, and evolve a Digimon whose growth follows hidden rules.

Optimization · Systems & Chaos
A charming casual dungeon crawler of endless randomized levels, fishing, and a loyal pet.
Digimon World leans Optimization (Systems & Chaos); Fate leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Digimon World
Light real-time battle nudging and timing
Fate
Simple click combat with a pet tank
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Digimon World
No adaptive opponent anywhere
Fate
Dungeon monsters fully scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Digimon World
Hidden evolution requirements and care mistakes dominate early play
Fate
Random dungeon levels, loot, and fishing rewards
Digimon World leans a little harder on optimization, though the gap is small.
Digimon World
Once requirements are mapped, raising becomes a solvable schedule
Fate
Pet feeding, gem socketing, fame quest efficiency
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.