head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
Building an Australian outback town by solving its licence-gated crafting progression and visitor systems.

Optimization · Pure Optimization
A first-person farming game about wrangling adorable slimes for plorts.
Dinkum leans Optimization (Systems & Chaos); Slime Rancher leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dinkum
Hunting and combat have light timing demands
Slime Rancher
Vacuum aiming is gentle.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dinkum
Animals and NPCs use scripted, predictable behaviour
Slime Rancher
Slimes follow scripted behaviors.
Dinkum leans a little harder on variance, though the gap is small.
Dinkum
Resource deposits and visiting merchant stock introduce moderate RNG
Slime Rancher
Plort prices and slime spawns vary.
Slime Rancher leans a little harder on optimization, though the gap is small.
Dinkum
Town development, licence unlocks, and resource routing are solvable
Slime Rancher
Ranch layout and economy reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.