head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
Building an Australian outback town by solving its licence-gated crafting progression and visitor systems.

Optimization · Pure Optimization
Open-world detective work testing evidence deduction without hand-holding.
Dinkum leans Optimization (Systems & Chaos); The Sinking City leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dinkum
Hunting and combat have light timing demands
The Sinking City
Clunky combat is deliberately undemanding
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dinkum
Animals and NPCs use scripted, predictable behaviour
The Sinking City
Monsters and citizens follow fixed scripts
Dinkum leans a little harder on variance, though the gap is small.
Dinkum
Resource deposits and visiting merchant stock introduce moderate RNG
The Sinking City
Case clues are hidden information until investigated
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dinkum
Town development, licence unlocks, and resource routing are solvable
The Sinking City
Cross-referencing evidence and city archives is the deduction core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.