head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A light-gun rail shooter testing reflexes and precise aim against dinosaurs.

Execution · Pure Mechanics
Reflex-driven point-to-point racing through heavily scripted setpieces.
Dino Stalker leans Execution (Pure Mechanics); Need for Speed: The Run leans Execution (Pure Mechanics).
Dino Stalker leans a little harder on execution, though the gap is small.
Dino Stalker
Light-gun aim and fast reactions decide survival
Need for Speed: The Run
Reaction driving through traffic and setpieces is the test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dino Stalker
Dinosaurs charge on fixed scripts, nothing to predict
Need for Speed: The Run
Rivals rubber-band on scripts, nothing to out-think
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dino Stalker
Spawn timing adds modest unpredictability
Need for Speed: The Run
Scripted events surprise once, then are known
Need for Speed: The Run leans a little harder on optimization, though the gap is small.
Dino Stalker
Ammo and weapon management are light secondary concerns
Need for Speed: The Run
Checkpoint routes and car choice are quickly solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.