head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Precise rally car control over stages that reward memorisation and tuning.

Execution · Practiced Mastery
A brutal Greek-myth action game where Kratos carves through gods with chained blades.
Dirt 3 leans Execution (Practiced Mastery); God of War leans Execution (Practiced Mastery).
Dirt 3 leans a little harder on execution, though the gap is small.
Dirt 3
Car control on loose surfaces is a high physical ceiling
God of War
Combo timing, dodges, and QTEs set the bar
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dirt 3
Racing the clock or scripted AI, nobody adapts
God of War
Bosses follow fixed scripted patterns
Dirt 3 leans a little harder on variance, though the gap is small.
Dirt 3
Surface conditions and minor physics noise per run
God of War
Encounters are essentially deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dirt 3
Stage knowledge and setup tuning reward study
God of War
Learning movesets, upgrades, and puzzles is the other half
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.