head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
Arcade car control across loose surfaces, weather and door-to-door packs.

Execution · Practiced Mastery
An open-world street racer where execution and police-chase improvisation carry every run.
Dirt 5 leans Execution (Pure Mechanics); Need for Speed: Most Wanted (2012) leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dirt 5
Sliding off-road cars on mixed surfaces is the whole test
Need for Speed: Most Wanted (2012)
High-speed open-world racing rewards precise braking and line choice
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dirt 5
Pack racing adds light wheel-to-wheel jockeying
Need for Speed: Most Wanted (2012)
Autolog competitive ghosts are scripted benchmarks, not live opponents
Need for Speed: Most Wanted (2012) leans a little harder on variance, though the gap is small.
Dirt 5
Dynamic weather shifts grip unpredictably
Need for Speed: Most Wanted (2012)
Police pursuits and traffic create unpredictable road state
Need for Speed: Most Wanted (2012) leans a little harder on optimization, though the gap is small.
Dirt 5
Car class knowledge and line choice reward study
Need for Speed: Most Wanted (2012)
Car upgrades and event selection follow a solvable progression path
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.