head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Punishing rally car control at the limit, supported by setup and stage knowledge.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Dirt Rally leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
Dirt Rally leans a little harder on execution, though the gap is small.
Dirt Rally
Unforgiving car control on loose surfaces is the entire test
DOOM (2016)
Aim, movement, glory-kill timing all peak.
DOOM (2016) leans a little harder on reads, though the gap is small.
Dirt Rally
Solo time trials against the clock, no adaptive rival
DOOM (2016)
Demons scripted attack patterns.
Dirt Rally leans a little harder on variance, though the gap is small.
Dirt Rally
Weather and surface degradation vary between stages
DOOM (2016)
Minimal encounter randomness.
Dirt Rally leans a little harder on optimization, though the gap is small.
Dirt Rally
Pacenote interpretation, setup tuning and stage memorisation
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.