head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
Accessible car control amid demolition chaos rather than precision racing.

Execution · Practiced Mastery
Open-world racing MMO spanning a condensed United States.
Dirt Showdown leans Execution (Practiced Mastery); The Crew leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dirt Showdown
Drifting, boosting and ramming need solid car control
The Crew
car control across long cross-country races
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dirt Showdown
Demolition modes reward predicting human movement a little
The Crew
PvP races involve mild positional mind games
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dirt Showdown
Crash physics and pack chaos add randomness
The Crew
traffic and open-world events add noise
The Crew leans a little harder on optimization, though the gap is small.
Dirt Showdown
Event types and boost routes are quickly learnable
The Crew
car specs and route choice are tunable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.