head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A dark-fantasy strategy RPG about building armies and winning turn-based battles.

Optimization · Pure Optimization
A turn-based RPG where system mastery and build optimization decide every fight.
Disciples: Liberation leans Optimization (Pure Optimization); Divinity: Original Sin - Enhanced Edition leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Disciples: Liberation
Turn-based combat needs no input speed
Divinity: Original Sin - Enhanced Edition
no real-time physical skill, turn-based
Disciples: Liberation leans a little harder on reads, though the gap is small.
Disciples: Liberation
AI uses fixed tactics; multiplayer adds light prediction
Divinity: Original Sin - Enhanced Edition
co-op has light unpredictability, mostly solo
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Disciples: Liberation
Damage rolls and map encounters carry randomness
Divinity: Original Sin - Enhanced Edition
dice rolls and loot are randomized
Divinity: Original Sin - Enhanced Edition leans a little harder on optimization, though the gap is small.
Disciples: Liberation
Army composition, upgrades and tactical positioning decide battles
Divinity: Original Sin - Enhanced Edition
builds, combos, and tactics near-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.