head to head
Fire Emblem Echoes: Shadows of Valentia asks more than Disco Elysium: The Final Cut, and the gap is optimization.

Variance · Systems & Chaos
Building a psyche and gaming dice checks through a dense authored narrative.

Optimization · Pure Optimization
Remake of Gaiden with dual protagonists and explorable dungeons.
Disco Elysium: The Final Cut leans Variance (Systems & Chaos); Fire Emblem Echoes: Shadows of Valentia leans Optimization (Pure Optimization).
Fire Emblem Echoes: Shadows of Valentia leans a little harder on execution, though the gap is small.
Disco Elysium: The Final Cut
Pure reading and clicking, no physical layer
Fire Emblem Echoes: Shadows of Valentia
Turn-based menus only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Disco Elysium: The Final Cut
Every character responds along authored branches
Fire Emblem Echoes: Shadows of Valentia
Scripted enemies on both routes
Disco Elysium: The Final Cut leans a little harder on variance, though the gap is small.
Disco Elysium: The Final Cut
Dice checks and hidden thresholds gate outcomes
Fire Emblem Echoes: Shadows of Valentia
Hit RNG plus dungeon encounters
Fire Emblem Echoes: Shadows of Valentia leans clearly harder on optimization.
Disco Elysium: The Final Cut
Skill builds and check preparation are the solvable layer
Fire Emblem Echoes: Shadows of Valentia
Dual-army routing and class promotions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.