head to head
Disco Elysium: The Final CutvsFire Emblem Echoes: Shadows of Valentia
Disco Elysium: The Final Cut leans Variance (Systems & Chaos); Fire Emblem Echoes: Shadows of Valentia leans Optimization (Pure Optimization).
Disco Elysium: The Final CutFire Emblem Echoes: Shadows of Valentia
Axis by axis
Execution0 vs 1
Fire Emblem Echoes: Shadows of Valentia leans harder on execution: Turn-based menus only
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 4
Disco Elysium: The Final Cut leans harder on variance: Dice checks and hidden thresholds gate outcomes
Optimization5 vs 7
Fire Emblem Echoes: Shadows of Valentia leans harder on optimization: Dual-army routing and class promotions
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

