head to head
Disco Elysium: The Final Cut asks more than Pentiment, and the gap is variance.

Variance · Systems & Chaos
Building a psyche and gaming dice checks through a dense authored narrative.

Optimization · Systems & Chaos
A narrative investigation set in a 16th-century Bavarian abbey.
Disco Elysium: The Final Cut leans Variance (Systems & Chaos); Pentiment leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Disco Elysium: The Final Cut
Pure reading and clicking, no physical layer
Pentiment
Point-and-click, no dexterity demand.
Pentiment leans a little harder on reads, though the gap is small.
Disco Elysium: The Final Cut
Every character responds along authored branches
Pentiment
NPCs react to choices but scripted.
Disco Elysium: The Final Cut leans clearly harder on variance.
Disco Elysium: The Final Cut
Dice checks and hidden thresholds gate outcomes
Pentiment
Hidden evidence and outcomes vary by playthrough.
Disco Elysium: The Final Cut leans a little harder on optimization, though the gap is small.
Disco Elysium: The Final Cut
Skill builds and check preparation are the solvable layer
Pentiment
Dialogue and time budgeting reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.