head to head
Disco Elysium: The Final CutvsPentiment
Disco Elysium: The Final Cut leans Variance (Systems & Chaos); Pentiment leans Optimization (Systems & Chaos).
Disco Elysium: The Final CutPentiment
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 1
Pentiment leans harder on reads: NPCs react to choices but scripted.
Variance5 vs 3
Disco Elysium: The Final Cut leans harder on variance: Dice checks and hidden thresholds gate outcomes
Optimization5 vs 4
Disco Elysium: The Final Cut leans harder on optimization: Skill builds and check preparation are the solvable layer
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

