head to head
DiscworldvsThe Curse of Monkey Island
Discworld leans Optimization (Pure Optimization); The Curse of Monkey Island leans Optimization (Pure Optimization).
DiscworldThe Curse of Monkey Island
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 3
Discworld leans harder on variance: Infamously obscure puzzle logic blindsides every first-timer.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

