head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Immersive sim where stacking powers and routes unlocks creative kills.

Optimization · Pure Optimization
Immersive sim aboard Talos I where build and route choices dominate.
Dishonored 2 leans Optimization (Practiced Mastery); Prey (2017) leans Optimization (Pure Optimization).
Dishonored 2 leans a little harder on execution, though the gap is small.
Dishonored 2
Blink, parry, and aim timing matter.
Prey (2017)
Wrench and Gloo timing modest.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored 2
Guards scripted; alert patterns fixed.
Prey (2017)
Typhon AI scripted, not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored 2
Patrols and chaos rating vary lightly.
Prey (2017)
Mimics and resource spawns randomized.
Prey (2017) leans a little harder on optimization, though the gap is small.
Dishonored 2
Powers, routes, ghost runs deeply solvable.
Prey (2017)
Neuromods, builds, station routing deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.