head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Practiced Mastery
The first Dishonored: a stealth-action playground of layered powers.

Optimization · Practiced Mastery
Learning boss patterns and tuning command-deck builds with moderate action demands.
Dishonored leans Optimization (Practiced Mastery); Kingdom Hearts 3D: Dream Drop Distance leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Blink timing and combat inputs matter.
Kingdom Hearts 3D: Dream Drop Distance
Flowmotion combat asks moderate timing, rarely punishing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Guard AI scripted, non-adaptive.
Kingdom Hearts 3D: Dream Drop Distance
Bosses run scripted patterns with no player modelling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Patrol timings vary mildly.
Kingdom Hearts 3D: Dream Drop Distance
Dream Eater drops and spirit rolls add mild randomness
Dishonored leans a little harder on optimization, though the gap is small.
Dishonored
Power combos and stealth routes solvable.
Kingdom Hearts 3D: Dream Drop Distance
Command decks, spirit builds and boss patterns are learnable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.