head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
The first Dishonored: a stealth-action playground of layered powers.

Optimization · Pure Optimization
A timing-flavoured turn-based RPG where party builds and learned attack patterns decide fights.
Dishonored leans Optimization (Practiced Mastery); Mario & Luigi: Paper Jam leans Optimization (Pure Optimization).
Dishonored leans a little harder on execution, though the gap is small.
Dishonored
Blink timing and combat inputs matter.
Mario & Luigi: Paper Jam
Timed action commands reward but never gate progress
Dishonored leans a little harder on reads, though the gap is small.
Dishonored
Guard AI scripted, non-adaptive.
Mario & Luigi: Paper Jam
Enemy attacks are scripted tells, not adaptive minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Patrol timings vary mildly.
Mario & Luigi: Paper Jam
Minor drop and damage rolls inside fixed encounters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Power combos and stealth routes solvable.
Mario & Luigi: Paper Jam
Gear, badge and turn-order planning carries every fight
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.