head to head
DishonoredvsMetal Gear Solid: Peace Walker
Dishonored leans Optimization (Practiced Mastery); Metal Gear Solid: Peace Walker leans Optimization (Practiced Mastery).
DishonoredMetal Gear Solid: Peace Walker
Axis by axis
Execution5 vs 6
Metal Gear Solid: Peace Walker leans harder on execution: Boss vehicle fights and CQC chains test aim and timing.
Reads1 vs 1
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization7 vs 8
Metal Gear Solid: Peace Walker leans harder on optimization: Mother Base management and weapon development are pure systems.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

