Gamorium's take

A portable Metal Gear pairing mission stealth with a base-building development metagame.
the cheat-test profile
Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.
cheat: Aimbot - perfect inputs
Boss vehicle fights and CQC chains test aim and timing.
cheat: Out-predict an adaptive opponent
Enemy AI is scripted and predictable.
cheat: See what's hidden / map the RNG
Missions are fixed; soldier recruitment adds slight randomness.
cheat: A perfect solver / coach
Mother Base management and weapon development are pure systems.
Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.
These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.
The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.
Ranked by shared genre first, then by how closely the cheat-test profile matches - a cross-genre tag means a pick matched on skill profile alone.

Shadow Tactics: Blades of the Shogun
Practiced Mastery · real-time tactics

Tom Clancy's Splinter Cell: Double Agent
Practiced Mastery · stealth action