head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
The first Dishonored: a stealth-action playground of layered powers.

Optimization · Practiced Mastery
Resource optimisation and scripted boss mastery carried by strong atmosphere and pacing.
Dishonored leans Optimization (Practiced Mastery); Resident Evil Village leans Optimization (Practiced Mastery).
Resident Evil Village leans a little harder on execution, though the gap is small.
Dishonored
Blink timing and combat inputs matter.
Resident Evil Village
Accurate aiming and ammo discipline under varied enemy pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Guard AI scripted, non-adaptive.
Resident Evil Village
Enemies and boss phases are scripted, no adaptive modelling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Patrol timings vary mildly.
Resident Evil Village
Minor crafting-drop variance; encounters are mostly fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Power combos and stealth routes solvable.
Resident Evil Village
Merchant economy, weapon upgrades and area sequencing are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.