head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
The first Dishonored: a stealth-action playground of layered powers.

Optimization · Practiced Mastery
A Gothic-style open-world RPG on a volcanic island where build and faction choices shape a harsh adventure.
Dishonored leans Optimization (Practiced Mastery); Risen leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Blink timing and combat inputs matter.
Risen
Stamina-based melee with timing and dodges matters early
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Guard AI scripted, non-adaptive.
Risen
Enemy AI follows fixed attack patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Patrol timings vary mildly.
Risen
Some loot rolls; world is mostly hand-placed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Power combos and stealth routes solvable.
Risen
Faction choice, build, and quest routing dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.