head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
The first Dishonored: a stealth-action playground of layered powers.

Optimization · Practiced Mastery
A 2D Souls-like with metroidvania exploration.
Dishonored leans Optimization (Practiced Mastery); Salt and Sanctuary leans Optimization (Practiced Mastery).
Salt and Sanctuary leans a little harder on execution, though the gap is small.
Dishonored
Blink timing and combat inputs matter.
Salt and Sanctuary
Souls-like timing in 2D
Salt and Sanctuary leans a little harder on reads, though the gap is small.
Dishonored
Guard AI scripted, non-adaptive.
Salt and Sanctuary
Scripted bosses with telegraphs
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Patrol timings vary mildly.
Salt and Sanctuary
Loot drops
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dishonored
Power combos and stealth routes solvable.
Salt and Sanctuary
Skill tree builds and gear routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.