head to head
Salt and Sanctuary asks more than Grand Theft Auto V, and the gap is optimization.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Optimization · Practiced Mastery
A 2D Souls-like with metroidvania exploration.
Grand Theft Auto V leans Execution (Practiced Mastery); Salt and Sanctuary leans Optimization (Practiced Mastery).
Salt and Sanctuary leans a little harder on execution, though the gap is small.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Salt and Sanctuary
Souls-like timing in 2D
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Salt and Sanctuary
Scripted bosses with telegraphs
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Some mission and lobby randomness.
Salt and Sanctuary
Loot drops
Salt and Sanctuary leans clearly harder on optimization.
Grand Theft Auto V
Heists, money loops, builds learnable.
Salt and Sanctuary
Skill tree builds and gear routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.