head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A reflex endless-hopper dodging randomized traffic for distance.

Execution · Pure Mechanics
A frantic vertical roguelite about falling fast and shooting your boots.
Disney Crossy Road leans Execution (Pure Mechanics); Downwell leans Execution (Pure Mechanics).
Downwell leans a little harder on execution, though the gap is small.
Disney Crossy Road
Precise tap timing to dodge traffic decides survival
Downwell
Gunboot timing and split-second landings decide runs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Disney Crossy Road
Solo endless runner, no opponent to predict
Downwell
Enemies never adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Disney Crossy Road
Traffic and obstacle spawns are randomized hazards
Downwell
Procedural wells and shop offers vary runs
Downwell leans a little harder on optimization, though the gap is small.
Disney Crossy Road
Pattern recognition of lane timing improves runs slightly
Downwell
Combo lines and upgrade picks reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.