head to head
Downwell asks more than DOOM (2016), and the gap is variance.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A frantic vertical roguelite about falling fast and shooting your boots.
DOOM (2016) leans Execution (Pure Mechanics); Downwell leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Downwell
Gunboot timing and split-second landings decide runs
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Downwell
Enemies never adapt
Downwell leans clearly harder on variance.
DOOM (2016)
Minimal encounter randomness.
Downwell
Procedural wells and shop offers vary runs
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Downwell
Combo lines and upgrade picks reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.