head to head
Downwell asks more than Super Mario Odyssey, and the gap is variance.

Execution · Pure Mechanics
A frantic vertical roguelite about falling fast and shooting your boots.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Downwell leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Downwell
Gunboot timing and split-second landings decide runs
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Downwell
Enemies never adapt
Super Mario Odyssey
No adaptive opponents whatsoever.
Downwell leans clearly harder on variance.
Downwell
Procedural wells and shop offers vary runs
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Downwell
Combo lines and upgrade picks reward study
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.