head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A traditional licensed platformer testing jump timing across fixed, memorisable levels.

Execution · Practiced Mastery
Black-and-white Wii brawler chasing stylish kills for points.
Disney's Hercules Action Game leans Execution (Practiced Mastery); MadWorld leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Disney's Hercules Action Game
Herculean difficulty demands precise jumps and sword timing
MadWorld
Motion-combo brawling and boss QTE timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Disney's Hercules Action Game
Enemies follow simple fixed attack scripts
MadWorld
Enemies are scripted fodder
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Disney's Hercules Action Game
Level layouts are fixed once played
MadWorld
Arenas are fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Disney's Hercules Action Game
Memorising level hazards and power-up locations
MadWorld
Score multipliers reward creative kill routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.