head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A traditional licensed platformer testing jump timing across fixed, memorisable levels.

Execution · Practiced Mastery
A destructible-environment FPS relying mainly on shooting execution.
Disney's Hercules Action Game leans Execution (Practiced Mastery); Red Faction II leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Disney's Hercules Action Game
Herculean difficulty demands precise jumps and sword timing
Red Faction II
FPS aim and movement against enemies
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Disney's Hercules Action Game
Enemies follow simple fixed attack scripts
Red Faction II
enemy soldiers use scripted AI behavior
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Disney's Hercules Action Game
Level layouts are fixed once played
Red Faction II
minor spawn and damage randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Disney's Hercules Action Game
Memorising level hazards and power-up locations
Red Faction II
weapon choice and level routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.