head to head
Heavy Rain asks more than Distraint 2, and the gap is execution.

Optimization · Light / Casual
A short scripted horror story with light item puzzles - mood over mechanics.

Execution · Light / Casual
Branching interactive thriller where QTE choices decide who survives the Origami Killer case.
Distraint 2 leans Optimization (Light / Casual); Heavy Rain leans Execution (Light / Casual).
Heavy Rain leans clearly harder on execution.
Distraint 2
Walking and simple item use only
Heavy Rain
QTE prompts under tension
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Distraint 2
Horror beats are scripted, nothing reacts to you
Heavy Rain
No adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Distraint 2
Scares and solutions are unknown once
Heavy Rain
First-run uncertainty about consequences
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Distraint 2
Light item puzzles with single answers
Heavy Rain
Branch knowledge fully solves outcomes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.