head to head

Distrust cover artvsKenshi cover art

DistrustvsKenshi

Distrust leans Optimization (Systems & Chaos); Kenshi leans Optimization (Systems & Chaos).

EXECUTION2 /10READS0 /10VARIANCE6 /10OPTIMIZATION7 /10
DistrustKenshi

Axis by axis

Execution2 vs 3

Kenshi leans harder on execution: Real-time squad combat has marginal positioning skill ceiling

Reads0 vs 0

Even - both lean on reads about the same.

Variance6 vs 6

Even - both lean on variance about the same.

Optimization7 vs 8

Kenshi leans harder on optimization: Squad composition, base design, and skill levelling routes are deeply solvable

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Distrust

full breakdown

Kenshi